There are two ways to approach storefront conditions on a building – by using window assemblies or by using curtain walls. Before choosing, you need to understand the differences between the two objects:
- Window Assemblies are typically placed in a wall, similar to a door or window. The assembly is simply a frame for doors, windows, spandrel panels, etc. that need to placed as one object, rather than a series of individual objects placed side by side in a wall.
- Curtain Walls are independent objects. For example, if the storefront is self-bearing, and the frames/mullions are the structural elements, then a curtain wall object should be used. Similar to assemblies, the curtain wall is simply a frame for doors, windows, spandrel panels, units, etc.
Therefore, how the component behaves structurally really dictates which object you’re going to use. If you’re placing a frame in the plan that is supported by a wall or other means of framing, then you’d use an assembly. If the frame is self-supporting, then you’d use a curtain wall. Here are some examples of what each will look like in plan.

Example 1 – Use an Assembly!
In the example above, the plan is showing a cleaned, filleted corner. Since a curtain wall treats itself as one continuous object, the cleaned corner can’t be made, as it would have to include a line indicating the mitered frame. Example 1 is the correct way to draft when the storefront is NOT a load bearing item. On the other hand, the below example would typically be built in two pieces, and would ship to the site as such – so the image would really have to look something like this:

Example 2 – Use a Curtain Wall!
So, if you’re looking for your plan to look like example 1, you need to use an assembly as part of a wall. If the storefront is load bearing, then it needs to look like example 2 and be created with a curtain wall object. To get the curtain wall to show a mitered corner correctly you’ll need to edit the profile for the frame. The following is a series of steps to use to get a frame to show the mitered corner or a boxed corner correctly.
Draw the segments of a curtain wall. The style example is a manually spaced grid, with horizontal and vertical mullions. Move the individual segments using end point snaps if you want to clean the curtain walls up along an inside or outside edge.

After lining up the curtain wall, right click on one object and choose Frame/Mullion – from the flyout, choose Add Profile. The program will prompt you to pick an edge; in this case I chose my vertical wall, the top edge of the frame. A dialogue will appear:

Leave Profile Definition set as start from scratch – if this change is only going to apply at this location, then check As Frame Profile Override under apply profile. I also give this profile a unique name, like Front Façade Left Edge.

The edit-in-place features will now appear. Use the grips to stretch and edit the edges of the frame to the shape you need. In this case, we’re simply making this one corner larger and using a butted frame for our horizontal curtain wall.

And here’s the example with a mitered corner:

This gives us a technically correct corner condition that reflects how the frame will ship, and addresses how a storefront that is a bearing object can be created in Architectural Desktop. Hopefully this will help the users decide when to use each object – enjoy!


